
On the new moon, however, they gain the "Starving for Moonlight" moodlet, which decreases their mood by 5 mood points. They gain the "Energized by Moonlight" moodlet, which changes in value over the cycle, being at its most powerful during the full moon.
Pets will become skittish until morningįairies are affected by the lunar cycle as well. Bystanders and even Sims that have good terms with another will lunatic slap them autonomously.
Regular Sims are capable of using the Lunatic Embrace and Lunatic Slap interactions, found under Romantic and Mean respectively. Sims will sometimes wake up during their sleep to "Freak Out".
Witches spend 50% less magic power and gains 25% more successful spell rate. Sims who possess werewolf powers automatically transform and cannot become human until the next morning. On the full moon however, some bizarre events will happen around the neighborhood. Nothing bizarre will happen on most moon phases. The player can set the lunar phase which will be carried out throughout the whole game. The player can set the duration of each lunar cycle from 2 to 10 days, by the multiple of 2. These options are applied universally and not per saved game. There are two options which are "Set to Rotating Lunar Cycle" and "Set to Single Lunar Phase", obviously the player must choose one. When starting a new save game, the first moon phase may be the First Quarter, unless the player "Set to Single Lunar Phase" in the options.Īt the game options, there is an "Environment Options" tab which changes the options of the Lunar Cycle. There are eight moon phases in the Lunar Cycle.